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Introduction 1
Introduction to the course.
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Lecture1.1
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Lecture1.2
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Lecture1.3
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Design & Computation Theory :: Opens 10. Oct. 2018 1
The module covers the theoretical foundations for computational design.
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Lecture2.1
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Lecture2.2
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Assignment2.1
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Lecture2.3
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Lecture2.4
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Lecture2.5
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Lecture2.6
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Lecture2.7
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Lecture2.8
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Lecture2.9
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Lecture2.10
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Parametric Modelling :: 17. Oct. 2018 1
The module provides the basis for parametric modelling with Grasshopper for Rhino 3D.
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Lecture3.1
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Assignment3.1
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Introduction to Programming I :: Opens 24. Oct. 2018 1
This module introduces you to programming with C# in Grasshopper for Rhino 3D.
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Lecture4.1
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Lecture4.2
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Lecture4.3
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Lecture4.4
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Lecture4.5
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Lecture4.6
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Lecture4.7
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Lecture4.8
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Lecture4.9
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Assignment4.1
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Introduction to Programming II :: Opens 07. Nov. 2018 1
The module introduces the implementation of 2D and 3D Cellular Automata by using C# for Grasshopper in Rhino 3D.
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Lecture5.1
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Lecture5.2
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Lecture5.3
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Lecture5.4
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Lecture5.5
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Lecture5.6
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Assignment5.1
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BIM Revit & Dynamo :: Opens 14. Nov. 2018 1
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Lecture6.1
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Lecture6.2
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Lecture6.3
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Lecture6.4
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Lecture6.5
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Lecture6.6
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Lecture6.7
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Assignment6.1
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Design Analysis I - Daylight :: Opens 23. Nov. 2018 1
In this module you learn how to analyse the daylight performance of a building design.
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Lecture7.1
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Lecture7.2
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Lecture7.3
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Lecture7.4
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Lecture7.5
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Assignment7.1
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Lecture7.6
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Design Analysis II - Visibility :: Opens 28. Nov. 2018 2
In this module you learn how to analyse visibility as a behaviourally and experientially relevant feature of a building design.
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Lecture8.1
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Assignment8.1
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Lecture8.2
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Lecture8.3
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Lecture8.4
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Lecture8.5
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Lecture8.6
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Lecture8.7
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Lecture8.8
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Assignment8.2
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Lecture8.9
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Lecture8.10
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Design Analysis III - Spatial Relations :: Opens 05. Dec. 2018 1
In this module you learn how to analyse spatial relations as a behaviourally and experientially relevant feature of a building design.
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Lecture9.1
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Lecture9.2
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Lecture9.3
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Lecture9.4
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Lecture9.5
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Assignment9.1
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Lecture9.6
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Lecture9.7
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Webmaps :: Opens 19. Dec. 2018 1
In this module you learn how to bring your designs from Rhino/Grasshopper to a website via Mapbox
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Lecture10.1
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Lecture10.2
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Lecture10.3
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Lecture10.4
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Lecture10.5
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Assignment10.1
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Lecture10.6
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Unity for VR/AR :: Opens 09. Jan. 2019 1
In this module we show you how to bring your design to Unity and create a VR/AR model out of it.
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Lecture11.1
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Lecture11.2
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Lecture11.3
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Lecture11.4
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Assignment11.1
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Lecture11.5
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Conclusion :: Opens 30. Jan. 2019 2
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Lecture12.1
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Assignment12.1
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Lecture12.2
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Unity
To follow this module, a few files are required, that you can find in the following ZIP file:
Unity-to-ARVR-Files
Further on, the last video of this module shows, how to build an app for Android devices. Please search the web, if you want to build for other operating systems. If you are a student at Bauhaus-Universität Weimar and want to follow the steps with Computers of our Computer Pool, you will be asked in the build-process to point to the Android SDK and Java Development Kit. Both can be found at D:\Unity\
If you want to dig deeper into using Unity, please have a look at the official resources, such as: https://docs.unity3d.com/Manual/UnityManual.html
There are many more resources on the web. One that helped me a lot in the beginning, is the Youtube Channel of Brackeys, especially the How to make a video game playlist:
https://www.youtube.com/watch?v=j48LtUkZRjU&list=PLPV2KyIb3jR53Jce9hP7G5xC4O9AgnOuL
Good luck!
Questions or Problems?
please use the course forum!